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Thumper trophy guide
Thumper trophy guide













The player hit sounds are the sounds that happen when you the player make them happen by hitting them. Beyond Crakhed: unknown time, variable tempo, whiteĪll mechanics have two sets of sounds: oncoming and player hit.Level 9: 9/8 time, black 28 sublevels, breaks at 6 and 19, miniboss at 8.Level 8: 8/8 time, blue 27 sublevels, breaks at 8 and 20, miniboss at 10.

thumper trophy guide

  • Level 7: 7/4 and 7/8 time, mahogany 19 sublevels, breaks at 5 and 16, miniboss at 7.
  • thumper trophy guide

  • Level 6: 6/4 and 6/8 time, magenta 24 sublevels, breaks at 6 and 20, miniboss at 9.
  • Level 4: 4/4 and 4/8 time, yellow 30 (28) sublevels, breaks at 10 (8) and 25 (23), miniboss at 11 (9) training miniboss at 2.
  • Level 3: 3/4 time, yellow-orange 26 (25) sublevels, breaks at 10 (9) and 21 (20), miniboss at 12 (11) training miniboss at 1.
  • Level 1: 1/2 time, cyan 15 (12) sublevels, no breaks, miniboss at 14 (11) training minibosses at 1 and 7.
  • NB there are no training minibosses in PLAY+ mode. Numbers in parentheses indicate the location in PLAY+ mode if it's different from PLAY mode. Their locations are included here along with the miniboss locations. There are also two breaks within each level (except level 1, which is already easygoing enough), where it's a long stretch of nothing but tentacles - a place to chill out and breathe.

    thumper trophy guide

    These colors appear on the sides of the track and also on every level ending gate.

    THUMPER TROPHY GUIDE CODE

    There is another color code for the levels themselves. Blue/green mechanics (right to left above): thump pads, rings, shields (boss battles only).Red/orange mechanics (right to left above): turns, bars, spikes, scanners, snakes.The general principle behind mechanics: red/orange is dangerous and will give you damage if not hit or dodged, blue/green is safe but worth hitting.













    Thumper trophy guide